Archive for the ‘News’ Category

PlanetCon Gameplay Trailer

Monday, August 23rd, 2010

so…I compiled a video, showing the gameplay features that are ready and playable in our latest alpha version

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Planetary Conflict : Alpha 02

Saturday, August 14th, 2010

Now they can walk and shoot back!

We have updated the battle mode with explosions, grenades, targeting, AI controlled enemy, etc. Now you can use grenade launchers or shoot with rifles…it’s still in the works though, we didnt have time to render the weapon models…so for now, all weapons will look exactly the same ;b

Things You Need to Know

  • YOU MUST LOGIN TO BE ABLE TO PLAY! Please log in using your Facebook, Twitter, Myspace or Mochigames account
  • Press ‘I’ to OPEN INVENTORY SCREEN, Press it again to close it
  • Drag and Drop items to equip
  • There are two place you can visit, ITEM STORE and TAVERN
  • click on the SHOPKEEPER to BUY/SELL items
  • click on the BARTENDER to TAKE MISSIONS

Known BUGS / Features need to be implemented

  • Visual indicator for objects that can be interacted (NPC, Doors, etc)
  • Player / NPC / Enemies stuck on objects, need to fix path finding
  • Glitches when using shadow on High quality
  • Can walk when AP is 0 during battle by clicking continuously
  • Squad management features not yet implemented
  • and many more…

Controls

* Mouse
—————-
Short Cuts :
I – open/close inventory screen

This game is still a work in progress, so the graphics is not yet polished and there will be a lot of glitches during play test. Please let us know what you think about the build by leaving a comment below! Your feedbacks are greatly appreciated, Thank you!

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Updates Galore!!!

Thursday, August 5th, 2010

Hiya folks! I am very sorry for the lack of updates…
I’ve just returned from Seattle last week. To be speaking at Casual Connect Seattle 2010 was really an honor! It was a great experience, I get to share and learn a lot of cool stuff from experienced developers, and also meet and hangout with a [...]

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Toge goes to Casual Connect Seattle 2010! wohoo!

Friday, July 16th, 2010

So, on one sunny April day…

I was sitting in front of my computer doing “work” (what i mean by work is playing tons of games…for research purposes of course!)…when I suddenly receive an email from an advisor for the Casual Games Association!…*dun dun dun* (sound effects for dramatization)…the email can be summarized as: “Hey, [...]

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Announcing new game : Planetary Conflict

Monday, June 7th, 2010

This is our latest game project…

Earth is gone…no one remembers how it got destroyed…pollution, global warming, famine, and war over control of its dwindling resources had brought the planet to its breaking point…Humanity’s last attempt for survival was to evacuate the dying planet. Now humans have become nomads without a place to call home.
Planetary Conflict [...]

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Necronator on Kongregate!

Thursday, June 3rd, 2010

Yup, it’s now on Kong!

Please help us get badges for this game by giving your votes. As higher ratings will have better chances to get badges, the future of Necronator is now in your hands!
Play Necronator on Kongregate now and cast your votes!
We have also fixed the bugs, including massacre achievement bug. I’ll give [...]

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Necronator Beta Testing.. Guys Try It Out

Monday, May 3rd, 2010

Please try it out.. and your feedback will be very appreciated.. Thank you

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Protected: Necronator Beta 0.1

Thursday, April 22nd, 2010

There is no excerpt because this is a protected post.

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New Office and a New Game

Wednesday, March 17th, 2010

Yess A NEW GAME!!!…this time it’s an RTS game! Here’s a playable demo, but keep in mind that it’s still work in progress.
On other news…WE FINALLY HAVE A NEW OFFICE!

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2nd in Best of All Time

Sunday, February 14th, 2010

OMG, I Can’t Believe It!

Opened NG
Clicked the Flash Portal to  find the game, which is on the 6th place of the week
Checked the best-of-all-time list
Read Infectonator:WD on the 2nd place
Surprised and paralyzed for 30 seconds
Print Screen
Crop
Brag it on my site

Wow, I mean.. (hopefully it doesn’t sound too cocky) [...]

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