A Christmas Present from Toge!

Posted on December 23rd, 2009 by toge.kris in Blog
Hohoho!

Yes, we have something for you! Unfortunately it’s not World Domination Edition…sorry ;p

We made Infectonator : Christmas Edition as a Holiday present for you! I hope you guys will enjoy playing it as much as the original!

I’d also like to thank you for the suggestions regarding the World Domination Edition, we appreciate it very much! Hopefully the game can be completed in early January 2010. Once again, Thank you and have a great holiday season!

Wishing you Merry Christmas and a Happy New Year!

 

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8 Responses to “A Christmas Present from Toge!”

BLALAZER

commented on December 24, 2009 at 7:03 am

I prefer the days to clear the game over the time limit. Virus passing through people was amazing as well. Very great, it was crazy to see an awesome game improved on in less than a month! Keep it up :]


simo

commented on December 25, 2009 at 10:53 am

i think that the virus passing through people made the game too easy and it’s almost always useless to choose the place where to start the infection, that made me feel useless… i think that the game play suffers with this new power up


SHIFT4101

commented on December 25, 2009 at 1:56 pm

Merry Christmas to your team too! This game is the best zombie game I have ever played. Although, in my opinion, you should be able to buy pass through walls OR people, for ONE DAY.


Dannydaninja

commented on December 26, 2009 at 5:38 pm

Great Editon! Make me more exicted about the World Domination Edition!


Max

commented on December 30, 2009 at 3:06 pm

Love the game, but think the upgrades where a little over priced. Also here ideas:

1.)when Heros are turn into zombies they two times better than the normal zombies.
2.)replace the grenades with virus bombs, which can also effect those that couldn’t be effect by the normal virus spreader.
3.)A upgrade that makes zombies smarter, which means they immediately go after people and thing they can destory.
4.)Add bodybuilders, who transform into tanks.
5.)A upgrade that give zombies their own long range attacks.
6.)Add Animals.
7.)Add Money Bags or gold bars, which can equal to 10 or 50 coins.
8.)One more upgrade for magnet, which instantly has money go in your money count.


VectorxMan

commented on January 11, 2010 at 7:33 am

A suggestion I have is regarding the main menu. When a person is killed here they drop coins and you can pick it up and use them in game. It takes a few minutes for the people to die since the zombies are really slow, but it does give an edge to anybody who knows about this. Can this be avoided by creating an exact copy of the humans(and changing the reward to 0 coins) and using these “dummy” humans only on the title screen?

Also with the virus upgrade for the virus to pass through people- this should have multiple levels and not simply be able to go across the entire map and pass through a limitless amount people. Having this upgrade upsets the balance in the zombies’ favor by a LOT. The same can be said about the virus through walls upgrade. If these were changed to multiple levels like the money magnet or virus spread then it will balance things much better. Maybe have the virus pass through 1 additional person, then 2 etc etc. And for the solid object upgrade maybe have it able to first go through trees, then cars, then walls?

RE:Max
2)virus bombs would be the same thing as your initial click, except more powerful. this seems unfair.
1,4,5)all of these can be tied together into mutation upgrades. only after a zombie has risen there is a 5% chance of becoming a more powerful zombie, and then a 1% chance every 10 seconds after that?


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